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Game Day Parent rOLES

Game day parent roles are crucial for promoting a compliant and successful game. 

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IMPORTANT: CONTACT WITH UMPIRES: 
Only Team Managers may liaise with Umpires at matches, unless the Umpire(s) initiate an approach to other Club Officials. On the field, only the team captain may approach the Umpire(s).

hEAD cOACH

The Head Coach is responsible for leading the team’s football program and creating a safe, inclusive and development-focused environment in which every player has the opportunity to improve, contribute and enjoy their football. The Head Coach leads the coaching group, plans and delivers training, provides match-day coaching and player development, models and maintains appropriate standards of behaviour, and ensures the team operates consistently with BJFC values, policies and YJFL requirements.


Core responsibilities of the Head Coach

  • Player Development 

  • Creating a positive team environment 

  • Lead Training and Match Day 

  • Lead the Coaching team 

  • Set the behavioural standard

  • Put safety and wellbeing first

  • Support inclusion and fair participation 

  • Communicate appropriately with players and families

  • Meet YJFL compliance requirements

TEAM MANAGER

Team Manager play a vital team role both game day and inbetween games. 
 

Game Day: 

  • Organise and equip volunteer family members to act as the match day officials

  • Have opposition team manager sign the team sheet and present to COVID Safety Officer

  • Ensure that 2 suitably inflated Match Footballs are provided

 
Post Match

  • Collect paperwork from time keeper and goal umpire

  • Hand match paperwork to umpire to confirm results and match score

  • Obtain details of any send off reports

  • Update online team sheet and enter match scores and goal kickers/best players as required.

ASSISTANT COACH

The role of the Asst Coach is to support the Head Coach to provide a safe, inclusive and development-focused football program, helping players improve their skills, teamwork, game understanding and enjoyment of football.

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Core responsibilities of the Head Coach

  • Support training and player development

  • Help create a positive and inclusive environment.

  • Support match-day coaching.

  • Promote safety and appropriate behaviour

  • Comply with child-safety expectations.

  • Meet YJFL compliance requirements

rUNNER

  • There is only one Runner per team and they wear the yellow YJFL issued vest.

  • Sole duty is to deliver the coach’s message and then take the most direct route back to the coach immediately after delivering the message.

  • Only two messages can be delivered during any one trip onto the field (any more than this is construed as coaching, and is illegal).

  • Must remain in the designated Coach’s Box area when not delivering messages

  • Must not coach on the ground and talk to or question the umpires

  • Must not interfere with opposition players or officials either physically or verbally.

  • Must remain outside the marked arc when there is a set shot on goal or a kick in

tRAINER

  • Each game must have a trainer supplied by each team; each team should have 2-3 compliant trainers scheduled for games across the season. 

  • Minimum requirements include completing First Aid Accreditation every 3 years, the AFL First Aid and Concussion Management online module every 2 years, and CPR training annually. 

  • Trainers wear green YJFL-issued bibs.

  • The Trainer’s duty is to attend to injured players and then leave the ground immediately.

  • Trainers must not carry messages from the coach or speak to the umpire(s) or opposition players.

  • Obtain qualified medical assistance where injury appears of a serious nature.

  • Ensure the venue stretcher is visible and readily available.

  • Must not coach on the ground and talk to or question the umpires.

  • Must not interfere with opposition players or officials either physically or verbally.

GROUND MANAGER

The Home Team is responsible for providing a Ground Manager at each home ground hosting YJFL games
 

  • Ground Manager will be responsible for monitoring crowd behaviour and bringing any inappropriate conduct to the attention of club officials. 

  • They must be a responsible adult not holding any other match day official role.

  • Must have adequate knowledge of the club’s facilities.

  • Have access to details of police, ambulance, hospital, etc.

  • The Ground Match Manager will also be the point of contact for any queries or concerns about the venue

  • Must wear the YFJL-issued bib.

UMPIRE eSCORT

  • A responsible adult shall be supplied by both the Home Club and the visiting Club

  • The Umpire Escort must wear the YJFL-issued bib.

  • The Umpire Escort must escort the Field Umpire(s) from the field at half-time and after the match.

  • Remain with the umpires during the quarter time and three quarter time breaks.

  • The Umpire Escort will stand with the Field Umpire(s) during the quarter and three quarter time breaks.

  • Ensure that spectators, players or officials do not confront the umpires during these occasions.

gOAL UMPIRE

  • One Goal Umpire is provided by each team.

  • Goal Umpires stand between the large goal posts, behind the boundary line, and are to wear a white coat (supplied by the club.

  • If a goal is scored, two flags (supplied by the club) are waved.

  • If a point is scored, one flag is waved.

  • The goal umpire at the opposite end of the field to which a score is made mirrors the flag-waving of the scoring end.

  • Each goal umpire records on their scorecards (supplied by the club) all scores made at both ends of the field.

  • A goal scores six (6) points, a behind or point scores one (1) point


Tips: 

  • Write down goals in numerical sequence rather than dashes.

  • Ensure the whole of the ball is over the whole of the line before awarding a score

  • To be a goal the ball must come off the leg anywhere below the knee

  • Check your scores with the opposition Goal Umpire at the end of each quarter

  • Have the scoreboard adjusted at the end of a quarter, where required

tIME KEEPER

  • Each team must supply a Timekeeper

  • Both Timekeepers must complete all details on the timekeeping card, including the scores, and sign it upon completion of the game. 

  • To ensure that quarters run no longer than the allocated time.

  • To ensure that breaks run no longer than the allocated time

  • To acknowledge the umpire’s entrance to the ground prior to the first and third quarters (blow siren). 

  • The Field Umpire can instruct the time keepers to add time; this includes when the match is held up to remove an injured player from the field or for any other abnormal time lost.

  • Any time added for a quarter will be for that quarter only; the remaining quarters will be of the prescribed length for the competition.

  • The Timekeepers shall sound the siren to signal the end of a quarter until a field Umpire acknowledges that the siren has been heard and brings play to an end.

  • Where the Umpire has mistakenly heard the siren to sound the end of playing time, or the siren sounds mistakenly prior to the end of a quarter the time keepers must alert the Field Umpire as soon as possible of the error.​

Scoreboard Attendant

  • Home team responsibility

  • Only required if playing on a ground with a manual scoreboard. 

  • Ensure that scoreboard continuously displays current score. 

  • Check score with goal umpires at the end of each quarter

  • Must not hold another game day role. 

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